LWJGL16K Competition

The folk over at Java-Gaming.org forum have a pretty cool competition in progress called LWJGL16K. The objective is simple, write a game in 16KB using nothing but the LWJGL Library and the classes that come with the JRE.

It is a very good opportunity to learn, hone your LWJGL skills and have fun.

More information here.

JarSplice - The Fat Jar Creator

Deploying Java Applications can be a pain if your application has multiple jars and native libraries. There are the options of using Java Web Start or Java Applets however these are not always suitable.

Executable Jars are an option, however if your project has multiple jars or native files then it can be tricky to use this option.

JarSplice attempts to solve this issue by allowing you to merge all your jars and native files into one, easy to use executable jar file.

Read More...

Slick2D Game Making Contest

The folk over at the Slick2D forum are hosting a game making contest. There are prizes to be won (see below for the details). Head over to the Slick2D forum to Sign Up.

Link to Forum Post

Basic LWJGL Tutorial 5

Added the fifth tutorial in the series of tutorials to cover the basics of LWJGL.

LWJGL Basics 5 (Fullscreen)

Click to Start Applets

Added a quick tutorial which covers a technique to allow java applets to only start when clicked.

Click to Start Applets

Basic LWJGL Tutorial 4

Added the forth tutorial in the series of tutorials to cover the basics of LWJGL.

LWJGL Basics 4 (Timing)

Basic LWJGL Tutorial 3

Added the third tutorial in the series of tutorials to cover the basics of LWJGL.

LWJGL Basics 3 (The Quad)

Basic LWJGL Tutorial 2

Added the second tutorial in the series of tutorials to cover the basics of LWJGL.

LWJGL Basics 2 (Input)

Basic LWJGL Tutorial 1

Added a tutorial for LWJGL. This will be the first part in a series of tutorials to cover the basics of LWJGL.

LWJGL Basics 1 (The Display)

Tutorials for the Slick-Util Library